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Balance Philosophy

Ice Floe

Mod of a Map

Ice Floe is a mod of the map Ice Fields for Halo Custom Edition, featuring unique weaponry, visual effects (including fluids!), and a shrunken playing field with flow redefined strictly for infantry combat.

The Sandbox

Mechanics of the weaponry you spawn with are similar to their stock counterparts, while the rest consists of concepts originally built and balanced in Phoenix.

Weapons

Assault Rifle

Rifle features better accuracy, marginally slower rate of fire, and a magazine reduced to 40 rounds, making it much more effective up to medium ranges.

Pistol

Pistol retains the original rate of fire, accuracy, and damage, but now lacks a scope and kicks after each shot.

Carbine

Semi-automatic rifle for short to mid-range combat, featuring a 2x scope and firing 3 projectiles per shot (not to be confused with burst-fire). The high initial accuracy suffers greatly with increased rate of fire, dramatically changing its role to that of a close-range weapon.

Dicer

Shotgun that fires crystalline projectiles which while individually feature a small explosive punch, can together combine into a much larger explosion if the majority impact a target. This greater explosion will kill any target.

Laser Cannon

Laser weapon capable of sustained fire, which while is prone to overheating, features pin-point accuracy and a 2x scope.

Rod Pistol

Short-range pistol that fires slow shield-bypassing projectiles, ideal for encounters with shield doors or low-health targets. This weapon also features an overcharge function, which releases a projectile that emits plumes dealing shield-only damage on flyby, and kills on direct impact.

Tracer

Single-fire mid-range weapon capable of firing up to 3 homing projectiles in short succession before overheating, dealing splash damage on impact, and capable of killing healthy targets with just 1 burst. The projectiles have a distinct visual and sound, but can be easily dodged with a strafe.

Credits

Conversion to CE by Kavawuvi.

Model, shaders, texture, and animation for the Carbine by CMT.

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