A scene looking down on much of Ice Floe's playing field.

Ice Floe

Overview

Release Date: November 9th, 2017

A Halo 1 mod of the map Ice Fields, featuring a new confined layout, new scenery, and novel weaponry. The layout is based around infantry engagements, so there are no vehicles.

This mod was completed within a 3-week period for a competition.

Weapons

Assault Rifle

As the primary weapon upon spawning, this rifle is kept very similar to stock to ease acclimation. It features better accuracy, a marginally slower rate of fire, and a magazine reduced to 40 rounds, making it much more effective beyond short range.

Pistol

As both the secondary weapon upon spawning and the franchise's holiest of holies, the pistol is kept almost identical to stock. The only difference is a lack of scope to reduce its effectiveness at range.

Carbine Novel Concept

A semi-automatic rifle for short to mid-range combat, featuring a 2x scope and firing 3 projectiles per shot (not to be confused with burst-fire). The high initial accuracy degrades rapidly as the rate of fire increases, dramatically changing its role to that of a close-range weapon when spammed.

Dicer Novel Concept

A shotgun that fires crystalline projectiles, which, while individually featuring a small explosive punch, can together combine into a large and fatal explosion if the majority impact a target.

Laser Cannon Novel Concept

A bulky laser weapon that can overheat, but is capable of sustained fire and pinpoint accuracy with a 2x scope.

Rod Pistol Novel Concept

A short-range energy pistol with two firing modes:

  • Primary: Fires slow shield-bypassing projectiles, which are ideal for encounters with shield doors and low-health targets.
  • Secondary (Overcharge): Releases another slow projectile, which emits a field of plumes as it travels. These plumes provide a radius of shield-only damage as the projectile travels, and a direct hit on anywhere but the foot is fatal for infantry.

Tracer Novel Concept

A mid-range energy weapon that's capable of firing up to 3 homing projectiles in short succession before overheating, which deal splash damage upon impact, and can kill healthy infantry with three successive hits. The projectiles have a very distinct visual and sound, but can be easily evaded with a strafe.

Credits

Creators of the stuff that I didn't make!

Sceny

Created the Carbine's reticle.

CMT

Created the Carbine's model, shaders, texture, and animation.

Download

Select your desired version.

Custom Edition (CE) | Base Game (PC)