Release Date: November 9th, 2017
A Halo 1 mod of the map Ice Fields, featuring a new confined layout, new scenery, and novel weaponry. The layout is based around infantry engagements, so there are no vehicles.
This mod was completed within a 3-week period for a competition.
As the primary weapon upon spawning, this rifle is kept very similar to stock to ease acclimation. It features better accuracy, a marginally slower rate of fire, and a magazine reduced to 40 rounds, making it much more effective beyond short range.
As both the secondary weapon upon spawning and the franchise's holiest of holies, the pistol is kept almost identical to stock. The only difference is a lack of scope to reduce its effectiveness at range.
A semi-automatic rifle for short to mid-range combat, featuring a 2x scope and firing 3 projectiles per shot (not to be confused with burst-fire). The high initial accuracy degrades rapidly as the rate of fire increases, dramatically changing its role to that of a close-range weapon when spammed.
A shotgun that fires crystalline projectiles, which, while individually featuring a small explosive punch, can together combine into a large and fatal explosion if the majority impact a target.
A bulky laser weapon that can overheat, but is capable of sustained fire and pinpoint accuracy with a 2x scope.
A short-range energy pistol with two firing modes:
A mid-range energy weapon that's capable of firing up to 3 homing projectiles in short succession before overheating, which deal splash damage upon impact, and can kill healthy infantry with three successive hits. The projectiles have a very distinct visual and sound, but can be easily evaded with a strafe.
Creators of the stuff that I didn't make!
Created the Carbine's reticle.
Created the Carbine's model, shaders, texture, and animation.
Select your desired version.