Release Date: January 13th, 2014
A Halo 1 mod of the map Danger Canyon, featuring new confined layout, new scenery, and novel weaponry. The layout is based around infantry engagements, so there are no vehicles.
As the primary weapon upon spawning, this rifle is kept very similar to stock to ease acclimation. It features better accuracy, a marginally slower rate of fire, and a magazine reduced to 40 rounds, making it much more effective beyond short range.
As both the secondary weapon upon spawning and the franchise's holiest of holies, the pistol is kept almost identical to stock. The only difference is a lack of scope to reduce its effectiveness at range.
A semi-automatic rifle for short to mid-range combat, featuring a 2x scope and firing 3 projectiles per shot (not to be confused with burst-fire). The high initial accuracy degrades rapidly as the rate of fire increases, dramatically changing its role to that of a close-range weapon when spammed.
A rifle that fires a spread of incendiary projectiles, which can briefly ignite targets. Burn damage is limited to shielding, so only the initial damage from each shot will impact health.
A launcher that fires 3 small explosives at a time, in an arc, which create small explosions upon impact.
A short-range energy pistol with two firing modes:
An automatic mid-range weapon that fires accurate, headshot-capable projectiles, which shatter on impact to deal splash damage.
Creators of the stuff that I didn't make!
Created the Carbine and Impaler reticles.
Created the Flag textures.
Created the Carbine and Teleporter models, shaders, textures, and animations.
No CE version of this one...